For each chapter there is a web page with links to materials that I couldn't put in the printed version, especially videos of film trailers and excerpts as well as Ted talks by some of the people whose work and ideas illustrate our media culture today.

Introduction

This chapter describes the digital plenitude and gives an overview of the book as whole.

Chapter 1: The Great Divide

The divide was between elite and popular culture.

Chapter 2: Popular Modernism

How elite culture became popular (Marshall McLuhan, John Lennon, and Steve Jobs).

Chapter 3: Dichotomies

Some ways of thinking about our media plenitude.

Chapter 4: Catharsis

Catharsis is the "old" media aesthetic: from Casablanca to Avatar and some videos games.

Chapter 5: Flow

Flow is the "new" media aesthetic: Facebook, YouTube, and most video games.

Chapter 6: Remix and Originality

Hip hop and other forms of remix redefine originality (out of existence?).

Chapter 7: Procedurality, History, and Simulation

Machine-like thinking: from Chaplin's Modern Times to FitBit.

Chapter 8: Social Media and the Politics of Flow

Social media, identity, and politics (and of course Donald Trump).

Conclusion

The politics of flow might change everything.

References

All the linked references in the book.